Tanuki Game Studio

Cultivating good memories through the creation of insightful videogames

Led by Light

What is Led by Light ?

Led by Light is a single-player rogue-lite videogame with an isometric perspective that incorporates the key elements of the best RPGs. Four characters from different places of origin disembark on Dōbrad island. Each one of them has a unique history, skill set, as well as different objectives and fears.

While the island has been abandoned for hundreds of years, one can still wonder at the vestiges of the long dissolved confederate republics. Will you be capable of getting to the heart of the island? We made sure that won’t be so easy, but if you fight for your life, and with a little bit of faith, you shall triumph.


Each run is different, unique and unrepeatable. Maps and hundreds of objects are chosen and distributed in a random fashion, which leads to different and unpredictable situations in each and every run.

♦Revolutionary AI. G-Data is the enemy: an amalgam of creatures that fuse among themselves. Moreover, it learns as you play. For instance, If a player tends to dodge towards the left, our algorithm will make the enemy more prone to attack on that direction. Consequently, the player will have to become aware that its moves are being monitored by the enemy and use this circumstance to his or her advantage.

♦Replayability. Death is only the beginning. Part of what you gather in each run will be transferred into the next one, including the character’s level and certain ingredients. All runs will make you progress.

♦Four characters, four different gameplays. You will be able to chose among 4 characters: New Tenant, Bramin, Telurica and Mosoma. Each one has its own history, skill set and combat style. While you should choose your character wisely, it will be of vital importance to play with all of them, since each one will act upon the world in a different way and have access to places restricted to the other characters.

Immersive gameplay. Thanks to the rich narrative, attractive visual environment, and solid fluid gameplay, you will find yourself immersed in a unique world where the barrier between you and the characters disappears.

♦Great variety of objects to improve your character. Each character has its own weapons and equipment trees. In each run, you will find special objects that can improve your character and change the gameplay mechanics. You will be compelled to adapt to the changes and learn to improvise.



The Bramin people are guided by a compromise and diligence that, generation after generation, have perpetuated the wisdom that shines out from self-sacrifice. The roots of their lineage have not sprouted from the mean-spirited desires of man, but from the abundant richness of the divine.

There are no individuals in the Bramin hierarchy, all decisions where already made, now responsibility is all that is left. The Sequence towers above every single one of them and gives them a name, a name that will dictate every step in their lives.

There are actions that pass from father to son and words that take centuries to pronounce. The Bramin people are a unity that stands against the silence of the end of the world.


The forgotten, the unfortunate ones who remained alive, the generation that pays for the sins of their ancestors. The New Tenant do not form any group, but rather wander about hunting one another in a great dead end: the ruins of the modern world, the city of Karnathaka.

Outlawed by the new order, they have learned to live while being hounded and killed by the city. And so, those deserted from progress are scavengers by nature that take anything they can find to fulfil the most wretched desires.

Nevertheless, they are the first in the line of fire, the salt of the earth. While it is unbeknownst to them when and how they got here or what their intentions might have been, they know full well who is the enemy and so they fight it.


Old hunters who sailed the vast oceans since the ice gave birth to water. They have remained calm in front of the chaos since the world became.

Always on the side-lines of the great historic events, they inhabit the cold northern glaciers in the hardest of seasons, but their true home is in the arduous passing of a long pursuit.

The Mosoma tribes have not changed their traditions, they are simple and hard people: respect for the gods and happy hunting, there is where the fortune lies.


Those who noticed the loss of voice of the firmament ended up trapped by the bindweed of torment. Touched by fatality, the Teluric carry the weight of all evil that roams the earth. From this very nature emanate their inexplicable powers.

Only once in a while, a cursed creature is born among the tribes with no caste. Its existence carries the stigma of heresy, and so, its own people, fearing the persecution of the Bramin Counsel, turn their back on it.

As time goes by, darkness takes hold of the Teluric’s eyes and the silenced scream of pain transforms into the hymn of the exiled and the shiver of the pure souls casts the total destruction: a craving for the negation of live.

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